Gamification technique for supporting transparency on construction sites: A case study

Cunha, L R M; Bastos, C D; Meijon, M N H and Araújo, D F (2016) Gamification technique for supporting transparency on construction sites: A case study. Engineering, Construction and Architectural Management, 23(6), pp. 801-822. ISSN 0969-9988

Abstract

Purpose The purpose of this paper is to evaluate the impacts of using gamification techniques to improve transparency of production assignments and worker performance and to increase the engagement of construction workers. Design/methodology/approach The research strategy is based on design science research. A web tool called Gamified Construction Project System was designed, implemented and evaluated through empirical studies. Findings The effectiveness of game mechanics used in the GamifiedSystem, such as the point system, the badge, the leaderboard and the feedbacks loops, improved the communication of weekly tasks, rules and policies through better information transparency; the system also motivated the workers to be more engaged and to improve their performance to win the game. Originality/value The main contribution of this study is the incorporation of gamification techniques in the visual management construction field and the adherence of the workforce to production tasks and rules.

Item Type: Article
Uncontrolled Keywords: workforce; transparency; visual management; gamification; building construction; last planner system
Date Deposited: 11 Apr 2025 15:09
Last Modified: 11 Apr 2025 15:09